In this infinitely side-scrolling procedural-generated inertia-driven action game, lead a band of brave white blood cells through a clogged artery. Increase your numbers by eating mitosis chips. Destroy sections of clot with kamikaze cells. Survive four unique regions.
Harvested is my second large video game project. It combines elements of the survival, real-time strategy, and top-down shooter genres. It is currently in an early alpha state. They came for a new world… They found a slaughterhouse. After a … Continued
I’ve developed and published two Android apps, both available for free on the Google Play Store. “Meal Plan Assistant” is a solution I built to help my peers manage their college meal plans. “Context SMS” takes sentences from the user’s … Continued
Trenches of War is a WWI-inspired strategy game. Battle through the alps using four unique soldier classes. As you advance, your troops will be assisted by speed boosts and temporary immunity. This project was completed in a three person team … Continued