Creative techy with a passion for game development, music, and
full-stack web development.
Harvested is real time strategy/top down shooter hybrid with a space fantasy setting. The player's avatar is a character in the world capable of gathering, building, and fighting as well as recruiting workers and soldiers who can do those tasks for them. It features a massive 18 mission campaign with voice acting, cutscenes, and hand-crafted maps as well as a handful of freeplay skirmish maps.
This game is my longest-running programming project. I started it three months after I started learning to program and released it four years into a full-time software engineering job. The unique gameplay challenged me to combine two very different control schemes. We showed the game at several conventions, including MAGFest (2016), TooManyGames (2016, 2017, 2018, 2019), and Gameacon Atlantic City (2016, 2017, 2018.) During these conventions we watched people play the game for the first time and refined gameplay based on their feedback.
In this project I served as programmer and designer. Shane Draper served as designer and created music and sound effects. We paid several artists on an asset-by-asset basis for the visual artwork.
Learn more about Harvested here. Learn more about Vashta Entertainment here.
I'm always looking for exciting ways to apply my creative skills and am always eager to learn new ones! I have worked in a variety of roles professionally, including game programmer and designer, full stack web developer, music producer, web designer, and graphic designer. If you think I could be helpful for your project, please reach out!
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